Monday, September 30, 2013

Waiting For Nintendo #3: What could possibly go wrong?

Today Nintendo said that tomorrow, Tuesday October 1st at 10:00 am my time, Nintendo will put up a Nintendo Direct to talk about Nintendo 3DS and Wii U games that are coming out later this year.

As of tomorrow, it'll be 11 days between then and the global release of Pokemon X&Y and the release of the Nintendo 2DS.  So, I guess we'll hear about both of them if history is any indicator.

Then we'll probably hear about Mario, and other games.  They have largely not shown very much of the games they're more than likely to show tomorrow morning.

So, do I have predictions?  Yes.

3DS/2DS:

  • Pokemon is an obvious one even tho we already had a Pokemon Direct. Hardware bundles, anyone?
  • Maybe a focus on the 2DS, however briefly.  Maybe we'll even get hardware bundles with Pokemon X & Y...
  • More than likely we'll hear about Mario Party Island Tour, the new Mario Party we have seen exactly NOTHING about since it was announced as just Mario Party for the Nintendo 3DS.

Wii U:

  • Maybe we'll see more of Wii Sports Club and when we'll see the other sports.
  • Maybe more Wii Fit U...
  • Definitely Mario 3D World which hasn't been seen since E3
  • Maybe DKC: Tropical Freeze
  • Maybe a surprise or two, I have like no idea

Monday, September 23, 2013

The Apple Approach is Sorely Needed For Loyalty Rewards Programs

I went on a walk earlier today, and I got inspired to write this post.  I've been a member of tons of loyalty rewards programs over the years, from local grocery stores to places like Best Buy and I am even a member of several frequent flyer miles programs.  All of them, frankly, have one thing in common: They stink.

But why do they stink?  That's where calm, reasoned analysis comes into play.

So, why do customer loyalty programs leave customers cold, even when customer satisfaction is so high?  There are three types of loyalty: Prior loyalty (that is, your loyalty to the brand before you joined their rewards program), Present loyalty (what you are loyal to now), and future loyalty (what you could be loyal to in the future and what many companies wish to incentivize).

Prior loyalty is really difficult to judge when you are signing up for a membership program.  Brick-&-mortar retail doesn't really have a major way to judge prior loyalty and even then it would be a bit of a privacy invasion.  We live in an age where e-commerce is the vastly preferred way to do much of our business.  The stores that wish to incentivize our loyalty to have a ton of information about us now, up to and including what we have bought from them, the monetary value therein, etc.  So why are we still concerned about preserving our privacy there?

Even worse, incentivizing present loyalty is quite difficult.  Ditto to future loyalty because you have no idea if your incentives will keep people loyal to your brand.

So, where does Apple drop in and shake things up?  As I explain this, I will call this loyalty reward program Apple Dollars for the remainder of this post.

So, Apple Dollars makes signup easy.  All you need is your Apple ID you already use with iTunes.  Essentially, if you have had an Apple ID since very nearly the inception of iTunes, you are already a member of Apple Dollars.  That deals with a large portion of the prior loyalty issue.

Then Apple Dollars makes present and future loyalty a piece of cake, because the more Apple Dollars you rack up in the simple signup process, the more Apple products you buy, the more Apple Dollars you rack up, etc.

So, why do I suggest Apple Dollars?  Because this will absolutely kickstart Apple's sales in crucial markets like higher education (where students have either no or very limited disposable income) and in emerging markets like China.

Apple Stores

Okay folks, problem to be solved time: I have some Apple gear that needs service and I would love to be able to go to an Apple Store without spending 4-12 hours in the car, round-trip.

My solution is this: Apple Stores that are specific to universities and colleges all across the US and maybe even the world that is within easy walking distance of campus for those students who don't want to drive there, and easy driving distance for those of us in the community who wish to go there.

My main target for this solution: Virginia Polytechnic University in Blacksburg, Virginia.  Known as simply Virginia Tech to many, it is an ACC school with thousands upon thousands upon thousands of students, faculty, staff, and community members who are also fans.  VT has one of the most beautiful campuses around.  The only problem?  The only places you can buy ANY Apple products at all are Best Buy, Wal-Mart, Target, and any Apple Authorized Resellers that are in the area.  No Genius Bar for me.  No Genius Bar for anyone who lives in or around Blacksburg.  That, frankly, is depressing.

This solution can act in two fashions.  The first is an Apple Campus Store that is on the campus of Virginia Tech, or within very easy walking distance.  Blacksburg was one of the very first "Internet cities" in the entire country back in 1989/1990.  It is, therefore, quite shameful that Blacksburg doesn't have a single Apple Store yet.  The second is an Apple Store a little further away from campus in a shopping center of some description, which would be an easy drive for a lot of people, and so parking won't necessarily be a major factor.

The cool thing about this is you can go location scouting to these locations and figure out the best places for both types of Apple Store for these college-friendly locations!  So, along with the aforementioned Virginia Tech, I would like to suggest the following (incredibly scenic) places that I know of for Apple to go location scouting for this Apple Campus Store / Apple Store dual solution, and they can expand this as needed:

Western Carolina University / Cullowhee, NC
Brevard College / Brevard, NC
The University of North Carolina At Asheville / Asheville, NC
The University of South Carolina / Columbia, SC
Radford University / Radford, VA

Update: Two Apple Posts Incoming

Hey guys, I am going to be talking about Apple for the next 2 posts.  So, I suggest you just ignore what I put up for the next two posts.  I know a lot of you may or may not ignore my Nintendo posts, so... if you are not an Apple fan like I, please tune out now.

Friday, September 20, 2013

As The Steam/GOG Turns #12: FOTAQ! Finally!

Welcome back to As The Steam/GOG Turns, the continuing story of two competing digital distribution services that compete for everyone's attention.

This week's a bit of an interesting one folks.  It's sorta quiet on the Steam front if you don't count DLC, and GOG has been roaring to life of recent.

There is one dual release this week that I wish to talk about: Cognition: An Erica Reed Thriller.  I mentioned this last week but it's now a full release on both Steam and GOG.  If you liked Gabriel Knight, you'll like this one because it's from Gabriel Knight mastermind Jane Jensen.

The Steam releases are pretty light this week, so I will just talk about a couple.  First I'll talk about a pre-purchase: Agarest: Generations of War.  Stategy RPG fans ought not to miss this one.

Next is Hot Wheels: World's Best Driver.  I wouldn't normally mention a game that is probably licensed tripe like this, but it's a lightweight week, folks.

And finally, because I love you horror game fans, 1953: KGB Unleashed.  This sounds really interesting, and if I wasn't a complete and total weenie I'd play it.

And finally the GOG releases.  First up, releasing JUST today for absolutely no money, is Flight of the Amazon Queen, or FOTAQ for short.  FOTAQ has been available in some format from the ScummVM website for free for some time now and it's finally in a format that you can just click-&-play like every GOG game is.  Two free releases to the GOG catalog in two weeks?! Madness!

Next is Privateer 2: The Darkening, a not-very-well-received game from the Wing Commander Privateer series.  We shall see if people buy it but I will wait till it's on-sale.

And finally this week we have Shadow Man, based on the comic of the same name.  Very dark, very gripping, if you like this sort of thing jump on it immediately.

So, that does it for this week.  And until next time, the Steam/GOG conflict ever turns...

Thursday, September 19, 2013

RIP Hiroshi Yamauchi, Visionary President of Nintendo Co. Ltd.

Today is a sad day for all of us Nintendo fans.  We lost the former president of Nintendo Co, Ltd., Hiroshi Yamauchi.  He reigned over Nintendo from 1949 (!!!) to 2003.  In that time, Yamauchi-san oversaw the transition of Nintendo from a playing card manufacturer to a toy manufacturer to an arcade game manufacturer and finally to the video gaming powerhouse that Nintendo is today.

It is Yamauchi-san that we must thank for his incredible gifts to the world: Mario. Luigi. The Legend of Zelda.  Donkey Kong.  Pikmin.  None of these incredible things would be possible without Yamauchi. There WOULD be no video games that people malign as driving people to violence if it wasn't for Hiroshi Yamauchi's incredible vision of a console called the Family Computer, or Famicom for short (it was called the Nintendo Entertainment System outside of Japan) where video game makers had to license their games for each system.

On a historical sidenote, at the time the Famicom was introduced in Japan, the Video Game Crash of 1983 happened.  It was largely due to the console manufacturers at that time (such as Atari) who just put any old video game they wanted to on these consoles and the sales just dropped through the floor because there was no such thing as quality control at that time.

The gaming systems that Yamauchi-san oversaw at least the launches for were: The Famicom (NES outside of Japan), Super Famicom (SNES outside of Japan), Nintendo 64, GameCube, Game & Watch, Game Boy, Game Boy Color, and Game Boy Advance.  I included the handhelds here because nobody that I saw covering the death of Yamauchi-san today covered the fact that he oversaw the booming success of the Game Boy.

Yamauchi-san ought to be appreciated by all of us gamers.  I do not believe that all of us who are gamers today WOULD be gamers without the legendary Hiroshi Yamauchi helming the systems that many of us grew up with.  Thank you Yamauchi-san.  Rest well.

Wednesday, September 18, 2013

Wrapping Up Nintendo, Special Edition: Wii Fit U & Wii Sports Club

Today Nintendo did a Nintendo Direct completely and totally out of left field.  We had NO warning, NO foreknowledge this was happening, and we had NO idea of what I am about to detail.

Today's Direct starts out with a hilarious segment from the Wii Fit Trainer as she shows you how to do the infamous "directly" arm motion.  (And a "my body is ready" joke too.)

The Direct was (mostly) all about the Wii Fit U game that is coming out soon.  The main selling point of Wii Fit U is the new Fit Meter.  Think the Pokewalker gadget from Pokemon HeartGold and Pokemon SoulSilver, except that it has a Wii U logo on it and it actually tracks a whole lot more than just your steps.  It calculates exercise intensity, measures changes in altitude (which helps track calorie burn going up and down stairs), and many many many other things.

Then they discuss the Fit Meter and how it is used in great detail, tracking a typical day of an employee of Nintendo Co. Ltd. in Kyoto with actual Fit Meter data.

And then... a bombshell was dropped.  While you COULD go ahead and buy a couple of the bundles (i.e. a Fit Meter bundle, etc.), if you already have a Wii Balance Board, you can actually get the game download for free from the Nintendo eShop come November 1, get a Fit Meter for $20, sync that Fit Meter up with the Wii U GamePad, and get the Wii Fit U game for absolutely no additional charge.  I would not be whatsoever surprised if this gets Wii U sales to go in a general upward direction because Wii Fit was an absolute sales phenomenon when it launched.  Bringing Wii Fit back to try and spur sales of the Wii U is a big deal.

The next thing they talked about is Wii Street U gaining Wii Balance Board compatibility.  Which is cool... I guess.

The final thing is... Wii Sports Club.  It's Wii Sports, the phenomenon that sold more Wiis than anything else in high definition with online (!!!!!) as well as Wii U-specific features like Miiverse coming out November 7th, AND it looks fabulous.  The game also has a very very interesting pricing model: $1.99 for all the available games for 24 hours called the Day Pass and $9.99 per sport, the Club Pass.  I know I'll at least buy Golf, Baseball, and Tennis outright when I do get my Wii U.

As far as my thoughts?  Thank you Nintendo.  The idea of a Wii U becoming a necessary fitness partner for me is now a major possibility that I am definitely going to seize upon.